﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NetworkingLibrary.Messages.Specialised.Manager.Responses
{
    [Serializable]
    public class AddGameServerResponseMessage : MessageObject
    {
        public bool Added = false;

        public AddGameServerResponseMessage(bool HasAdded)
        {
            Added = HasAdded;
        }
    }
}
